Energizer cards

Instructions for short, fun games or restful activities

A group of adolescents in a field in Haiti standing in a line with their elbows akimbo.
UNICEF/2012/Juliet Young

Cards with instructions for short, fun games or restful activities with adolescents in the middle or at the start of sessions. These are designed especially for the Starting our circle phase but can be used as warm-up activities in other phases.

 

Find an Energizer

27 May 2025

Energizer: The Dao of drawing

Adolescents use a drawing exercise to relax and experience drawing to relax, without attempting to represent a specific image.
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27 May 2025

Energizer: Three truths and a lie

Adolescents share three truths about themselves and one lie and others guess which are the truths and which is the lie
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13 May 2025

Energizer: Zip zap zop

Adolescents play a game using a pattern of words. They must say the right word when called on to stay in the game.
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13 May 2025

Energizer: Tall stories

Adolescents create a story together as a group with each person adding on their own sentence
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12 May 2025

Energizer: Name dance

Adolescents use movement, rhythm and repetition to learn and remember each other’s names
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12 May 2025

Energizer: My string partner

Participants match strings of different length then learn about each other’s common interests
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12 May 2025

Energizer: Memorize my moves

Adolescents stand in a circle and each create a dance move while the whole group must memorize it in order
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12 May 2025

Energizer: Juggling ball game

Adolescents learn names by throwing a ball to each other and repeating the names of the people they throw it to
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