Dialogica Educational Games for Adolescents
How to engage adolescents in a conversation about the Sustainable Development Goals

Education through play is an effective way to convey information to children, help them adapt to life realities, and encourage them to lead a socially responsible lifestyle. Team educational games help to develop critical and logical thinking, teamwork and negotiation skills.
The Association of Brain Games of the Republic of Moldova in partnership with UNICEF Moldova developed a Guide for the organisation of Dialogica educational games.
Dialogica is an edutainment tool that can be used both in traditional and online format, which allows the engagement of children and adolescents in a dialogue on important topics, stimulating the development of critical and logical thinking, teamwork and negotiation skills.
Dialogica includes instructions for conducting educational games and 17 ready-made games on Sustainable Development Goals, as well as a separate ‘Stop Bullying’ game. All the games are available in Romanian and Russian.


Dialogica is intended for teachers, public organisations, volunteers, active and innovative youth, who want to supplement and diversify their events with an interesting and useful component in the form of edutainment.
The games in this Guide are intended for children and young people from 13 to 21 years old, who speak Romanian or Russian. The questions are accompanied by recommendations for setting the game according to the level of difficulty, depending on the age and other particularities. All questions are presented in three variants: in Romanian, in Russian and bilingual.
Important: children with special needs can also participate in edutainment activities.
An educational game can be conducted as:
- a school lesson (30-45 minutes)
- a component part of your event program (20-60 minutes)
- a stand-alone event (90-180 minutes)
- an online event (30-90 minutes)
Dinu Putere, a youth leader from Abaclia village, Basarabeasca district: ‘I participated in online trainings on the use of the Guide, and as part of my homework I conducted a game for young people in Abaclia. The participants and teachers were delighted with this format. Now we plan to organise such a game for the whole Basarabeasca district. In my opinion, educational games are an effective tool for building and strengthening a community of young volunteers.’
With the help of the Guide and a set of ready-made Dialogica quizzes, now anyone can conduct an educational game for students on topics related to Sustainable Development Goals.