Business Case for Designing for Children’s Well-Being in Digital Play

A summary for executives

A child working on the laptop.
UNICEF

Highlights

This document is part of the RITEC Design Toolbox (RDT), which provides online gaming design teams with practical tools for incorporating support for children’s well-being into their design process.

Developed with inputs from a wide variety of industry stakeholders and experts, the business case document is a summary for executives of companies designing digital play for children. It aims to shed light on the value of introducing children’s well-being into the design process. 

Cover page of Business Case
Author(s)
UNICEF
Publication date
Languages
English

Files available for download