Addressing the Gaming Gender Gap

Co-creating our objectives and pathways to build girls' STEAM skills and create significant change in the gaming industry

game changers coalition game jam
Ginosyan

Highlights

Within the gaming industry, less than a quarter of the workforce are women, yet girls represent about 50 per cent of the world's gamers. 

Innovative approaches, co-created with and for girls, and in partnership with the tech and gaming industries, can dramatically shift the needle in building a more inclusive digital environment for adolescent girls.   

Building on UNICEF’s existing work of providing girls with digital and 21st-century skills through the Skills4Girls portfolio, UNICEF’s Game Changers Coalition is set to equip this generation of girls with the skills they need and want in Science, Technology, Engineering, Arts and Math (STEAM) to become coders, designers, and leaders of a more inclusive, diverse, and safer digital future.

Author(s)
UNICEF Innovation
Publication date
Languages
English

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