UNICEF convenes gaming sector to ideation session with adolescent girls

27 April 2023
Two girls take part in the UNICEF supported Digital Skills to Careers programme in Jordan.
UNICEF/UN0425165/Thaulow

What

On International Women’s Day, UNICEF announced the Game Changers Coalition, a partnership call-out to the gaming industry and beyond to join the UN agency in bridging the gender digital skills gap, equipping adolescent girls to become the coders, designers, and leaders of a more inclusive, diverse, and safe digital future. The initiative builds on UNICEF’s existing work of bolstering the economic security of girls through the Skills4Girls portfolio, spanning more than 30 countries and reaching close to 6 million girls.  

This May, UNICEF is convening partners to a highly participatory ideation session to shape the Coalition and co-create the future of gaming. In a first for the sector, adolescent girls will drive the creative process. Over two days, attendees representing diversity and inclusion, design, coding, publishing and more will gather to build a more inclusive digital future with the current and next generation of industry leaders.  

Why

  • Every year, adolescent girls and young women in low and middle-income countries miss out on $15 billion in economic opportunities due to the digital gender gap and the lack of 21st century skills. 
  • Within the gaming industry, less than a quarter of the workforce are women, yet women and girls represent nearly half of the world’s 2 billion gamers.  
  • Closing the gender digital gaps in connectivity, access, and experiences is the first step toward ending the exclusion of women and girls from the global digital economy. 
  • Innovative approaches and frontier partnerships, co-created with and for girls, can dramatically shift the needle in building a more inclusive digital environment for adolescent girls.   
  • Partnering with the expertise of the gaming industry and beyond is the first step toward equipping girls with the skills they need and want in Science, Technology, Engineering, Arts and Math (STEAM) to fulfil their learning and earning potential. 

When & Where

4- 5 May, 2023, at Elite Hotel Marina Tower, Stockholm, Sweden

UNICEF CONVENES GAMING SECTOR TO IDEATION SESSION WITH ADOLESCENT GIRLS

Available for interview 

Adolescent girls attending the ideation session are available for interview upon request. Bios will be provided closer to the time.  

UNICEF Office of Innovation Spokespeople 

  • Oumayma Raimi, Project Lead / Gender Equality Innovation Portfolio Manager, UNICEF Office of Innovation 
  • Alexander Lee, Partnerships Manager, UNICEF Office of Innovation 
  • Thomas Davin, Director, UNICEF Office of Innovation  

Media contacts

Yemi Lufadeju
Communication Manager, Office of Innovation
UNICEF

About UNICEF's Office of Innovation

UNICEF’s Office of Innovation is an agile global organization delivering on the mission for UNICEF to be a public sector innovation leader. OOI aligns with diverse partners to boldly explore and scale innovative approaches and technologies to deliver equitable impact and opportunity for children today and collectively we set an accelerated pace of change for generations to come.   

Across more than 190 countries and territories, UNICEF operates to help children and adolescents survive, thrive and fulfil their potential. We advocate for and with children, help countries set agenda that prioritize their rights, and mobilize resources to deliver on these ambitious goals. Find out more at www.unicef.org/innovation