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Adolescent health and development
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Young people’s resilience, connectedness and empowerment
For every young person, the right to be heard and grow up strong and well-informed
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Article
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Thailand
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Blog post
21 August 2024
Beating the bullies and building confidence – how one adolescent found mental health support online
"I sometimes feel like I'm worthless. I don't understand why I was born,” says Aon, a 15-year-old Thai boy. Aon has suffered from extreme stress for much of his young life, beginning with a disability that affects his ability to walk and causes fatigue, exacerbated by a difficult family situation that led to his m...
Report
20 August 2024
Action Plan to Develop Integrated Mental Health Services for Children and Adolescents (2023-2027)
The Action Plan to Develop Integrated Mental Health Services for Children and Adolescents (2023-2027) is aligned with the 20-Year National Strategy and all action plans concerning children and adolescents. It encourages all sectors to participate in improving the efficiency and effectiveness of mental health servi...
Report
25 January 2024
Digital Health Services for Young People in Thailand
The study provides an analysis of the existing landscape of digital health services used by young people in Thailand. It draws from global best practices for digital health services for young people and lessons from youth-facing digital health services in other countries that can be applied in Thailand. Particula...
Document
13 March 2023
Board game - The condom card (older adolescent)
This game focuses on promoting healthy sexual behaviour and educating users about how risky sexual behaviours can lead to sexually transmitted diseases (STDs) and unintended pregnancy. The players will learn about different sexually transmitted diseases (STDs), how to prevent transmission, and the prevention of un...
Document
13 March 2023
Board game - Role challenge (older adolescent)
This game intends to help adolescent girls, boys, and LGBTQ+ individuals understand their physical and sexual development during adolescence. Through the game, users will not only be able to understand their own gender, but also other genders.
Document
13 March 2023
Board game - Situation emotion (early adolescent)
This game aims to assist adolescents gain a better understanding of their own emotions and the emotions of others, as well as the ability to express feelings in a safe environment and ask for help when they do not feel well. This is to promote good mental health which in turn should lead to a healthy body as well.
Document
13 March 2023
Board game - Situation emotion (older adolescent)
This game aims to assist adolescents gain a better understanding of their own emotions and the emotions of others, as well as the ability to express feelings in a safe environment and ask for help when they do not feel well. This is to promote good mental health which in turn should lead to a healthy body as well.
Document
13 March 2023
Board game - The condom card (early adolescent)
This game focuses on promoting healthy sexual behaviour and educating users about how risky sexual behaviours can lead to sexually transmitted diseases (STDs) and unintended pregnancy. The players will learn about different sexually transmitted diseases (STDs), how to prevent transmission, and the prevention of un...
Document
16 November 2022
UNICEF Thailand Young People’s Resilience, Connectedness and Empowerment Programme
An overview of UNICEF Thailand’s Young People’s Resilience, Connectedness and Empowerment programme for 2022-2026, suitable for anyone who wants to become familiar with UNICEF’s programmatic work. The Young People’s Resilience, Connectedness and Empowerment programme will support the health and well-being of youn...
Press release
15 November 2022
UNICEF encourages youth to ‘Meet Your Mind, Find Your Safe Zone’ for mental well-being
Bangkok, 16 November 2022 – UNICEF launches its Every Day is Mind Day campaign. The slogan for this year’s important campaign is ‘Meet Your Mind, Find Your Safe Zone’ to help children and young people in Thailand discover a safe space of their own, where they can cope with mental health challenges in a healthy way...
Document
21 October 2022
Board game - Role challenge (early adolescent)
This game intends to help adolescent girls, boys, and LGBTQ+ individuals understand their physical and sexual development during adolescence. Through the game, users will not only be able to understand their own gender, but also other genders.
Page
27 September 2022
Adolescent Skills and Employability
Amid the shifting job market needs brought about by global trends like automation, population aging, migration, and climate change, it is essential for young people, particularly marginalized individuals, to have the necessary skills and knowledge to tackle the challenges of the rapidly changing 21 st century job ...
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